Monthly Archives: June 2025

Swashbuckler

Swashbuckler fighter archetype

These fast-moving fighters live by both flair and the sword. They’re adept combatants with numerous well-rounded physical abilities making them wily opponents. Swashbucklers tend to travel unencumbered and wear only the lightest of armor. Many pirates fit this archetype. Alignment: Any Chaotic 1st level: Combat (x1), Multi-Attack (x1), Stealth (x1/2) 3rd level: Acrobatics (x1/2) or […]

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The Mendicant

Mendicant character class archetype

The mendicant is a wandering priest who embraces extreme asceticism to increase their connection to the divine. They keep only what they can carry and live as modestly as possible – often as beggars or wretches dependent on alms. This hard life forges hardy characters who are preternaturally tough and adept at mundane, earthly skills.

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The Obscurantist

obscurantist character class

The obscurantist is kin to the illusionist or mountebank but leans more heavily into the stage magician trope. They will typically present themselves as either "mere thieves" with no magical abilities (Stealth Casting) or as "powerful wizards" by staging their mundane skills as magical effects. If the later, opponents may be quite surprised at how […]

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New Alchemy Talent

A witch at a cauldron brewing a potion.

The revised QuestRex 1.2 is coming along nicely and one of the additions in it I’m proudest of is the new Alchemy talent for magic-users. This is still a draft but I’m pretty sure it will work like this: Alchemy Modifier: none Bonus: none Prerequisite: Wizardry 1 This talent allows a spellcaster to store the […]

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Barghest (Canis Funebris Mutator)

Barghest

Level: 7Type: Exotic BeastFreq: Very RareNum: 1–4Align: Lawful EvilAura: Black with a corona of Red HP: 6d8+6 (33 avg.)AC: 18Speed: 40”Combat: +7Saves: +2Attacks: Bite (1d6+3), Claw x2 (1d4+1)Morale: Average (DC 10) Attribs: Str 19 (+5), Dex 15 (+2), Con 17 (+3), Int 13 (+1), Wis 12 (+1), Cha 14 (+2)Size: LargeXP: 700Treasure: None And a […]

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Core Rules v1.2: Class names

I’ve been honing and reworking a bunch of rules for the system and just about have v1.2 ready. I’m still trying to settle on class names and a few other bits. Originally I used fighters, priest, magic-users, and knaves. Now I’m wondering if I just should have used the more predictable fighters, priests, wizards, and […]

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