Category: Monsters

These are drafts of monsters likely to appear in the upcoming QuestRext Bestiary. I’m using AI images as placeholder till I settle on an illustrator and much of the stats are fuzzy (no treasure types for now). Also the lore section of each monster is list of things that may or may not be true. GMs should use lore to keep players on their toes by embracing some and not others, and it’s a good campaign tool for seeding tales told in taverns about how to best these creatures.

Zombie (Cadaver Animatum)

Level: 2
Type: Undead
Freq: UncommonNum: 1d6
Align: Neutral
Aura: Black with blotches of Gray HP: 2d8 (9 avg.)
AC: 14
Speed: 20’
Combat: +2
Saves: +0
Attacks: 1d8
Morale: Immune (n/a) Attribs: Str 12 (+1), Dex 8 (-1), Con 15 (+2), Int 5 (-2), Wis 6 (-2), Cha 5 (-3)
 Size: Medium
XP: 30
Treasure: None “They come from the bowels of hell. A transformed race […]

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Mummy (Cadaver Maledictus)

Mummy

Here’s a draft QuestRex mummy with some placeholder AI art (points if you get the Johnny Quest reference). I always wished mummies in fantasy gaming were a bit more like the Karloff’s great portrayal in the 1932 movie. This version hints at that in the lore. Level: 7
 Type: Undead
Freq: Rare
Num: 2d4
Align: Lawful Evil
Aura: Black […]

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Afanc (Monstrum Aquaticum)

Afanc Monster

Level: 8Type: Exotic BeastFreq: RareNum: 1Align: NeutralAura: Green with ripples of Dark Green HP: 8d8 (36 avg.)AC: 16Speed: 9”//18”Combat: +8Saves: +3Attacks: Bite (2d8), Claw x2 (1d8), Tail Slap (2d6+6)Morale: Steady (DC 7) Attribs: Str 21 (+6), Dex 10 (+0), Con 18 (+4), Int 6 (-2), Wis 12 (+1), Cha 8 (-1)Size: HugeXP: 650Treasure: None "The […]

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Barghest (Canis Funebris Mutator)

Barghest

Level: 7Type: Exotic BeastFreq: Very RareNum: 1–4Align: Lawful EvilAura: Black with a corona of Red HP: 6d8+6 (33 avg.)AC: 18Speed: 40”Combat: +7Saves: +2Attacks: Bite (1d6+3), Claw x2 (1d4+1)Morale: Average (DC 10) Attribs: Str 19 (+5), Dex 15 (+2), Con 17 (+3), Int 13 (+1), Wis 12 (+1), Cha 14 (+2)Size: LargeXP: 700Treasure: None And a […]

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